XCOM 2: Resurrection by Greg Keyes
Original Review
XCOM: Enemy Unknown is my
favourite video game and I have poured an embarrassing number of hours
into it since its release. When they announced there would be a sequel
released in November 2015, I was pumped.
Then they delayed it until February 2016.
In
the meantime, they released this novel which bridges some of the story
gap between the two games. The creators made the brilliant decision to
base the sequel not on the ending the player receives when they win the
game, but to follow the scenario that XCOM was crushed by the aliens
almost immediately. Twenty years later, XCOM is struggling to regain the
earth from the alien clutches. It will be an uphill battle of
scrambling for resources and fighting against enemies that outclass your
soldiers in almost every way.
I love this idea. XCOM is one of
those games that is meant to be hard. It's not quite as rough as Dark
Souls 2 (which I gave up on), but people lose XCOM far more often than
they win at it, myself included. I think the only other game I lose at
more consistently without giving up is The Binding of Isaac, which is
another game I wholeheartedly recommend for anyone with a dark sense of
humour. A very dark sense of humour.
Greg Keyes' novel is a fun,
quick read that I enjoyed. It picks up after the twenty years have
passed but before XCOM is really on its feet again and ends just before
where I assume the game will start. The story is simple and relies on
your knowledge of the game to care about certain characters and the
significance of seeing particular aliens, which is probably fair since
no one will read this who isn't a fan already. I had trouble
differentiating most of the characters since the book is overloaded with
interchangeable red shirts. There is also a romance subplot that I
didn't buy since I felt like they only fell in love because she was new
and he was the main character.
The action sequences, on the other
hand, were well done. The fire fights struck a strong balance between
realism and staying true to the quirks of the gameplay and mechanics. I
also enjoyed the use of familiar characters - well used and not over
done.
The book doesn't spoil any major storylines from the
upcoming game (I don't think anyway) and while the book wrapped up
neatly, it still teased some disturbing things, like the Contagion, that
better play a role in the game.
So if you're like me and eagerly counting down the days (19) until the new game, grab this book to help tide you over.
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